The workflow for dynamically changing parent relationships has received an overhaul. Interactive Dynamic Parenting Parent With Ease Render all edges into their own buffer, allowing for post-process manipulation in your favorite compositing package. Perfect for modelers who wish to showcase their mesh topology combined with the beauty of the full rendering. Sub-division patch borders can now be made visible in the render at the click of a button. It also features new and improved Human, Feline and Arthropod preset rigs.Įdge Rendering Improvements Intersection EdgesĬan now be drawn where geometry intersects on the same object and/or separate objects, allowing for more creative control over cel rendering. Genoma 2 gives everyone the ability to create expert rigs and makes it possible to generate custom presets that perfectly fit into any character animation pipeline at any degree of complexity, including the use of Math Expressions and Scripts. This rapid modular rigging system, which at the base level is a complete rigging development kit (RDK) can be used to quickly rig characters for animation without the need to setup complex rigs from scratch. Using simple on-screen gizmos to feed information to the Match Solver means you can sync your LightWave camera to an original photo or plate quickly. With the new Match Perspective tool this chore is now a breeze. Whether matching plates or simply placing objects into photographs, matching the camera position and rotation is a tedious process. Match Perspective Plate Matching In Minutes By intelligently concentrating rays into important areas, noise and splotches that can arise from highly differing light intensities are eliminated, resulting in cleaner, more accurate renders. Greatly improve the quality of scenes lit by GI and HDR images or any type of background lighting. Importance Sampling Better, Cleaner Renders 6 Degrees of Freedom - A general purpose constraint that combines many of the other attributes, allows locking of translation and rotation in all axis.Spring - As the name suggests, this constraint is perfect for simulating car suspension and other mechanical properties.Cone Twist - A hybrid point to point constraint, that restricts movement within a cone angle, very useful for rag doll limb movement.Great for simulating mechanical movement. Slider - Allows movement to rotate in one axis, while sliding along that axis.A motor can also be applied, allowing for powered movement. Hinge - Restricts rotation to one axis, perfect for things like doors.Allows items to be connected to one another. Point to Point - Also known as a ball socket joint.Whether it's a car rolling over a terrain with fully working suspension, or a rag doll falling down the stairs, constraints help make it believable. Take control over dynamics simulations with new constraint types such as Point-to-Point, Hinge, Slider, Cone Twist, Spring and six degrees of freedom (DOF) constraint types. LightWave 2015 Features Bullet Constraints and Motors You decide what workflow or pipeline suits you best and LightWave puts all of the tools in your hands. A production proven, award-winning Global Illumination render engine - built in. Interchangeable layered and nodal texturing, along with powerful dedicated node material shaders.Powerful animation and rigging tools.Įye-popping volumetric and dynamic effects systems. Robust polygonal and subdivision surface modeling. LightWave offers artists and studios a complete end-to-end solution right out of the box. LightWave fits seamlessly into large multi-software pipelines - with its powerful interchange tools including FBX, ZBrush GoZ, Collada, Unity Game Engine Support, and Autodesk Geometry Cache. LightWave is enjoyed worldwide, as a complete 3D production solution for feature film and television visual effects, broadcast design, print graphics, visualization, game development, and Web. LightWave 2015 combines a state-of-the-art renderer with powerful, intuitive modeling, and animation tools.
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